I mention that it's a conversion so you understand that Keppie probably had many limits on what they could do, constraints that held them back from really fulfilling their ambitions for the project. The biggest constraint of all is their COMPLETE LACK OF ABILITY TO DRAW A SHAPE THAT ANYONE MIGHT LIKE.
Here's a closeup of the facade:
It's tricky to know exactly what they were going for with the big viridian panels (solar cells, I think) with their slopey, 1970s-album-cover forms and the equally bizarre lozenge shaped windows. I think they're going for a, you know, dynamic, media, digital, new media kind of thing, which, to Keppie, means some sloping bits.
It's just fucking undignified. Like a middle-aged person trying to rap.
I think what finally does it is the combination of these pretentious, silly, cack-handed green gob-ons with totally standard glazing systems and the off-the-peg green glass canopy above the door, plus the business park standard parquet brick pathway (very new media) with spindly trees. Gesamtkunstwerk, this is not.
Keppie's view on the subject is hilarious. On their website, they say: "Exernally, the playful elevational treatment is in tune with the world of computer games." Maybe, if you haven't played a computer game since 1979. In fact, there is no computer game in the world today that has as low design values as this building, and certainly not a single one that uses a more horrible typeface than the inept 'Vision' sign above the door.
Vision@Seabraes was designed by a bald man who is 'an ex-shinty player and drives a Skoda.' [Note: they've changed their website and this quote is no longer there - but it's true... GoN]
Dundee has loads of shit new architecture in it, which I'm indebted to a correspondent for bringing to my attention - I'll get to more of it...